I'm trying to create a "snake effect", with the function leading outwards from the player. snippets follow... i and x are door loops... rnum = world[ch->in_room].dir_option[i]->to_room; this part works fine... rnum2 = world[rnum].dir_option[x]->to_room; this part crashes. I've used enough checks to ensure all exits, to_rooms, ch's, etc are valid.
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