> That's it...we need this list moderated, as we can see > from the recent series of posts from/regarding a certain > raistlin@inil.com. When that many posts are just silly banter between I just dropped that thread with him, he's more of an idiot than I thought and is just trying to stir up trouble... Having his messages delivered to /dev/null is working great, I suggest everyone try it :-) > P.S. Does anyone know how objects could be made damageable? I'm > thinking I could make them mobs and supress their combat messages, but > I'm not too sure about that one... I've implemented two fields, condition and maxdamage. Maxdamage is the condition of the unmarred object (used when any type of repair skill or spell is used on the object), condition is the current condition of it. Both of these values are specified in the whatever.obj file. Generally when an item is repaired, maxdamage is set to something like maxdamage=(int)(0.8*maxdamage), so the item gets weaker, then condition is set to maxdamage. This allows for some equipment turnover. Taran. Reign of Towers bpape@ezl.com
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