On Thu, 9 May 1996, David Blocher wrote: > Well The big decission for most muds is to allow Pkilling or not and if so > allow pkilling to what degree. I have also seen muds where a player starts > out with a set number of fate points and has a small percent chance of <snip> > Thanks > Vain > In my not so many years playing muds I have seen several different stances on P-killing. The major ones are as follows: (1) absolutely no player killing -- this is nice for newbies because they don't have to worry about a rogue player beating up on them. However there are times when a player is being a complete jerk that it would be nice to lop off their head. Usually the first P-kill results in a warning and the second, your char is removed. (2) limited player killing -- I've seen this implemented in several ways. Many of the muds i have visited have had an arena of some sort where players could challenge each other. The implication of the resulting fight varies. Others allow player killing within a range of levels. The most fair I have found tends to be 1 level higher or lower. (3) free for all -- These are fine and dandy if you are a higher level player, or make powerful friend fast. Hard on newbies. Being in the middle of constructing my own mud, I am in a delimma about whether or not to allow player killing and if I do, in what amount. Looking at the suggestion of giving a player a certain number of "fate" points and taking away points for each p-kill seems like a very nice solution. There are, however, some questions to answer, such as: Can a player earn back fate points, can a player find out how many points he/she/it still has, etc. Just my $.02 Sarek of Krynn aka wpm@engr.uark.edu
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