On Fri, 10 May 1996 philipe@basix.com wrote: > That's it...we need this list moderated, as we can see > from the recent series of posts from/regarding a certain > raistlin@inil.com. When that many posts are just silly banter between > even sillier people, it's time for a change. Any volunteers? I agree totally. The posts seemed to be little more then the whinings of my 4 year old son. I am not really flaming him, just stating a simple fact. And there IS something to nettiquette. I don't have the problems of how much E-Mail I can recieve, but I HATE seeing bandwidth wasted with taglines like that. They are cute once, but they get REAL old quick. > P.S. Does anyone know how objects could be made damageable? I'm > thinking I could make them mobs and supress their combat messages, but > I'm not too sure about that one... Ok, here is an idea. How about adding a "hit point" variable to the object(s) in question, and damage done to the PERSON would ALSO be done to, say armor, shield, and weapon (and "healing" done at a weapon a/o armor shop with a "fix" or "mend" command. (price would be something like 1/2 normal price -5% of the cost / 10% of the damage done to the weapon. So for example, a sword with a HP of rating of 100 is involved in a combat where it takes 25 points of damage. Taking it in to have it repaired would cost 1/2 * (full price) - 90%, so that if the item cost 100 coins, it would be 50 - 45, or 5 coins to repair. Optionally a whetstone could be used (say 1% repai / tick to a max of 10% repair per stone...) This is just an idea, and there is no code because I don't code. I build. David
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