On Sat, 11 May 1996, Brian Pape wrote: > > --[WARNING: Topic Change]-- > > > > part in pkilling), and to more realistically change the person's > > alignment. I think when you give money to beggars your alignment should > > increase, etc. > > Good idea, we try to implement quite a few alignment changing things, > otherwise it becomes tough to keep a certain alignment through the normal > actions that would reflect your type of character. Could you perhaps give a small list of what you have changing alignment? I can see things like prayer, helping beggars, killing good people, casting helpful spells on people, etc. but I'm not quite certain of what else. > you could just use the numbers, giving you flexibility and more fineness > of control, then just map a certain range (-1000 to -700 = demonic) for > instance. Or actually, this is probably what you mean, you mean just not > displaying 'You alignment is 387'... I like that... Consider it stolen > ;-) You failed to address one of points, which was religions. Alignment being relative to the particular religions, what's "good" to religion X may not be "good" to religion Y. As for the "finess" and "flexibility" of the numbers, I have a slight problem with it. I don't think someone should be "chaotic good" (just below 'neutral good' and above 'neutral') should remain chaotic good after they kill a good person; using -1000 to 1000 means that player Y can probably kill a few 'neutral good' people before he actually drops below neutral. > No, stop right there... You have apparently discovered the meaning of the > list! Don't apoligize, people might think there was something wrong with > your post. D'oh, sorry. I keep doing that every month or so... my apologies, let the flaming continue... :P Good luck, DAniel Koepke
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