At 06:22 PM 5/8/96 -0700, you wrote: >On Thu, 9 May 1996, Demon wrote: > >> answer's easy enough, if the admin of the mud cares not about the >> players, they're failing in running the mud properly... >> look for a new mud to play on or put up with it... > > That's not true. I've got some pretty some suggestions in my time >at running MUDs, things I wouldn't even think of implementing and after I >tell the person a few times I stop listening to their requests. The admin >need not care what the player suggests. I would not sacrafice my ideas of >a good MUD for their ideas of a good MUD unless I deem their ideas better. >It is, after all, my MUD. > I don't give a damn if John Doe thinks there should be HT (high >tech) areas, or Jane Doe thinks there should conform to a low tech, no >magic system, my idea of a good MUD differs, and it is my MUD, so why >should I care what they think would make the MUD better if I don't want to >include that into my MUD? Basically, I'll listen, but I don't need to >give a damn to correctly run my MUD. Some things I like, some things I >don't. The things I don't like, I don't care about, and hence, I do some >minor insult to the player by rejecting their suggestion or just ignoring >it after the 3rd time they plead to me to add it. > My general attitude on that situation is similar. I want to run a mud *I* would enjoy playing. I don't enjoy RP or pkill muds, so I'm not going to run one. (although some "limited" form of pkill can be fun) When people suggest thing's to me I tell them I'll consider it, and if I don't like it I don't give it another thought, and most of the time I don't get bad reactions when they ask if I decided to use their idea and I say no.... Brazil - IMP of AddictMUD tolkien.realms.org 4000 or addict.realms.org 4000 or 206.185.33.2 4000
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