> I crash the mud secondly(day-daily, second-?) and I sometimes it takes a > long time to tidy my mess, and I have players(ppl that is betatesting > the d for me) always saying I did wrong and I have to fix and it is easy > to fix but I am lazy. Compile a second copy of the muds, run it on a secondary port, and test the major changes yourself to make sure it isn't going to segfault on your testers... The easiest way to lose your testers is to give them a muds that is down more than it is up. Taran. Reign of Towers bpape@ezl.com
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