Would changing pulse violence from 2 seconds to 1 severly affect the overall mud's performance? I want to overhaul the current combat system and change it to more of an event driven system but to make it work perform_violence would have to be called more often. If anyone could offer any insight, I would greatly appreciate it. Thanks, Chris P.S. I think i heard the new bugfixed bugfix of OasisOLC was out? If it is ftp-able from, somewhere could someone please point me to it.
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