On Wed, 15 May 1996, Crimson wrote: > > Ok, i know there is probably a simple solution to this one ... > > I have been trying to increase the complexity of the fighting routines > within fight.c, namely perform_voilence and hit. > > But whenever i make a change to the routines and run the mud, i get a > segmentation fault at somepoint during the combat. > > I am using circle 3 patch 11, on a Sun SparcClassic running Solaris. > I was just wondering if anyone else has experienced a similar problem and > if so what they did to solve it. > How about some code? How on earth could anyone possibly know what is crashing -your- mud w/o even a snip of code?
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