> Ok, i know there is probably a simple solution to this one ... olny if you know C, and that is _NOT_ my case =o) > > I have been trying to increase the complexity of the fighting routines > within fight.c, namely perform_voilence and hit. > > But whenever i make a change to the routines and run the mud, i get a > segmentation fault at somepoint during the combat. me too, I sometimes think I'm asking the mud to calculate too many things at the same time 'cause my mud k-putts when I start messing around sets, like setting fighting ppl hit during the fight. Or I don't know how, I'm blindly turning the mud into an ethernal loop, and I can't find it looking at the code. > > I am using circle 3 patch 11, on a Sun SparcClassic running Solaris. > I was just wondering if anyone else has experienced a similar problem and > if so what they did to solve it. blame solaris, use sunos 3 =o) > > Thats all, > ___ ___ _ _ _ ___ _ _ _ > / __|| _ \| || \/ |/ __| / \ | \| | > / /__ | /| || |\__ \/ O \| | Senior coder for The Afterlife ... > \____||_\_\|_||_||_||___/\___/|_|\_| Still looking for a site :) > > E-Mail :- Crimson@city.ac.uk > seeya, WidowMaker. PS: hmmm U from UK, any idea of the meaning of the word: furth ? thanks =o)
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