Ok, i know there is probably a simple solution to this one ... I have been trying to increase the complexity of the fighting routines within fight.c, namely perform_voilence and hit. But whenever i make a change to the routines and run the mud, i get a segmentation fault at somepoint during the combat. I am using circle 3 patch 11, on a Sun SparcClassic running Solaris. I was just wondering if anyone else has experienced a similar problem and if so what they did to solve it. Thats all, ___ ___ _ _ _ ___ _ _ _ / __|| _ \| || \/ |/ __| / \ | \| | / /__ | /| || |\__ \/ O \| | Senior coder for The Afterlife ... \____||_\_\|_||_||_||___/\___/|_|\_| Still looking for a site :) E-Mail :- Crimson@city.ac.uk
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