> > > > >xp_percent = GET_EXP(ch) / titles[(int) GET_CLASS(ch)][GET_LEVEL(ch)+1].exp; > > > > > > > > > > > >xp_percent should be the approx, percentage of xp the character has > > > >gotten for his next level. I've gotten all sorts of errors, done all > > > > > > Percent of 'a' in 'b' is: 100 * a / b > > > > > > >sorts of fixes, but for some reason, i always get < .1 > > > > > > That's because you need to multiply the result by 100 :) > > > > hehe, i KNOW that much:) In my code, i check for .1, .2, .3, etc. > > > > Are you defining xp_percent as an int? If so, then since it will always > result in a number less than 1 it will be rounded to 0 which would > explain why it is always a number less than < .1... I got it to work!:) Thanks everyone:) Casting it as a float iss what i needed to do. Pirahna RanmaMUD
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