On Wed, 22 May 1996 dex@darknet.com wrote: I've used MOBprogs for a while, and never seen the mud crash cause of it. It's a must to get for circlemuds. I hate mobs that just stand there and do nutin. Adding your own triggertypes in not that complicated either. I've run mobprogs on bpl7, 8 and 11. > > Wondering who has tried the mobprog.patch. I used to play on a Merc > that had this installed, and mobs ALL over the place using mobprogs like > this, and it was very very nice. BUT, that mud crashed all the freakin > time. Was so bad, the IMP would echo for coders every once in a while. > I'm not sure if the proglem was in the mobprogs or not (the Merc was > heavily modified), but I've heard mob programs can be very buggy. Who's > used it and with what kind of success? > > Also, what other sites can you get stuff at sides the cs.jhu site? I > want as many areas and ideas as I can find! > > -The Dex Man (aka Shade) > > _/_/_/_/_/_/_/_/_/_/ _/ Classic@Cloud9.net _/ uskgf89j@ibmmail.com _/ http://www.cloud9.net/~classic _/_/_/_/_/_/_/_/_/_/
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