I wrote a command to show players some information about characters called finger. The command works great but I want to add it so the players current state is also shown in this information and if they arent logged in then it shows "Not Connected." or something but i cant figure out how to determine whether a character is connected or not. This is the current code for do_finger: ACMD(do_finger) { struct char_file_u chdata; one_argument(argument, arg); if (!*arg) { send_to_char("Who do you wish to finger?\r\n", ch); return; } if (load_char(arg, &chdata) < 0) { send_to_char("No character exists with that name.\r\n", ch); return; } send_to_char("\r\n[]=-=[]=-=[]=-=[]=-=[]=-=[]=-=[]=-=[]=-=[]" "=-=[]=-=[]=-=[]=-=[]=-=[]=-=[]\r\n", ch); if (chdata.level[0] >= LVL_IMMORT) { sprintf(buf, "\r\n[ %-12s ] %s %s\r\n", ((chdata.bracket == NULL) ? "" : chdata.bracket), chdata.name, chdata.title); } else { send_to_char("\r\n-Ma-Cl-Th-Wa-Ba-", ch); sprintf(buf, "\r\n[%2d %2d %2d %2d %2d] %s %s\r\n", chdata.level[0], chdata.level[1], chdata.level[2], chdata.level[3], chdata.level[4], chdata.name, chdata.title); } send_to_char(buf, ch); sprintf(buf, "Last logon was at %s", ctime(&chdata.last_logon)); send_to_char(buf, ch); /* I want to add something here that shows a players current state. */ send_to_char("\r\n[]=-=[]=-=[]=-=[]=-=[]=-=[]=-=[]=-=[]=-=[]" "=-=[]=-=[]=-=[]=-=[]=-=[]=-=[]\r\n", ch); } Can someone please tell me where i check to see if the character is logged in and how to return their current state? Thanks, Chris
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