Helo again! Ok, I was going through the documentation of Mob programs and then I read a great book, Internet Agents, and I wanted to know if there is ANY implementation of a bot for Circle MUD, I know about spec_procs, and I know about mob programs, but what I am loking for is a "real" bot, which was independent of circle code... That could be changed without recompiling (at least not recompiling the mud code). I saw something about a Colin and a Julia bots that work in TinyMUDs... Obivously it could be implemented via spec_procs, but it'd be a duanting task, and not much portable. It could also be made with mobprograms, but this bot would eat so much CPU alone that it'd slow the MUD to a crawl (it is already being slowed every time someone enter with a lot of equipment with this autoeq patch). Maybe there exists some bot I could implement in UNIX that does its own telnet and interacts with the MUD players as a character, helps them out, gives messages, chats with them, etc. Maybe through a script or something, and interacts via natural language... Has anyone done this for Circle? Thanks in advance Mythago MythagoMUD 148.207.20.189 4000 --------------------------------------------------------------------------- Eduardo Gutierrez de Oliveira eduo@sparc.ciateq.conacyt.mx Administrador de Internet Internet Administrator Proveedor de Servicio Internet Internet Service Provider CIATEQ, A.C. Centro de Investigacion y Asistencia Tecnica del Estado de Queretaro, A.C. http://sparc.ciateq.conacyt.mx/ ---------------------------------------------------------------------------
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