Re: QUESTION:Bot mobs

From: Tarot (tarot@erinet.com)
Date: 05/31/96


This is a player type question, which I can answer!
The real good bots are tintin scripts.  Using tintin you can make triggers
that do things such as 'tell for heal, etc.'  You can set one up in about 10
minutes with tintin or zMUD.

At 09:37 AM 5/31/96 -0600, you wrote:
>Helo again!
>
>Ok, I was going through the documentation of Mob programs and then I read 
>a great book, Internet Agents, and I wanted to know if there is ANY 
>implementation of a bot for Circle MUD, I know about spec_procs, and I 
>know about mob programs, but what I am loking for is a "real" bot, which 
>was independent of circle code... That could be changed without 
>recompiling (at least not recompiling the mud code). I saw something 
>about a Colin and a Julia bots that work in TinyMUDs...
>
>Obivously it could be implemented via spec_procs, but it'd be a duanting 
>task, and not much portable.
>
>It could also be made with mobprograms, but this bot would eat so 
>much CPU alone that it'd slow the MUD to a crawl (it is already being 
>slowed every time someone enter with a lot of equipment with this autoeq 
>patch).
>
>Maybe there exists some bot I could implement in UNIX that does its own 
>telnet and interacts with the MUD players as a character, helps them out, 
>gives messages, chats with them, etc. Maybe through a script or 
>something, and interacts via natural language...
>
>Has anyone done this for Circle?
>
>Thanks in advance
>
>Mythago
>MythagoMUD
>148.207.20.189 4000
>
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