On Wed, 5 Jun 1996, Brian Menges wrote: > However, I encounter the problem of renting at the receptionist. Even when > renting the players appear at the mortal_recall_room. I guess I could add a > loadroom there as well but this seems kinda messy to me. Is there anyway to > change the enter room when the player enters the game instead of setting it > when the player leaves? no good ways to think of, but it's not really that sloppy. Besides, you don't have to reset their loadroom, just use: REMOVE_BIT(PLR_FLAGS(ch), PLR_LOADROOM); In do_rent(). I wouldn't call that messy... :)
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