Hi all, Below is a special procedure I have added which makes the mob: (1) Assist any good aligned mob. (2) Assist any good aligned player against an evil aligned mob. (3) Attack any evil player, declared in struct.h as a couple of different types of races. The trouble is any mob with this proc assigned to him/hew takes about 3 or 4 seconds before they react. Easily enough time for someone to run past. Is there any way to make them react a hell of a lot quicker? I am using version 3 pl11. Thanks in advance Fionn SPECIAL(goodguard) { struct char_data *tch, *assist, *attack; if (cmd || !AWAKE(ch) || FIGHTING(ch)) return FALSE; for (tch = world[ch->in_room].people; tch; tch = tch->next_in_room) { if (CAN_SEE(ch, tch)) { if (IS_EVILRACE(tch)) { attack = tch; act("$n screams, 'WE ARE UNDER ATTACK! CHARGE!!'", FALSE, ch, 0, 0, TO_ROOM); hit(ch, attack, TYPE_UNDEFINED); return (TRUE); break; } if (FIGHTING(tch)) { if ((GET_ALIGNMENT(tch) > 0) && (IS_NPC(tch))) { assist = tch; attack = FIGHTING(assist); act("$n screams 'PROTECT THE INNOCENT! CHARGE!'", FALSE, ch, 0, 0, TO_ROOM); hit(ch, attack, TYPE_UNDEFINED); return (TRUE); break; } if ((GET_ALIGNMENT(tch) < 0) && (IS_NPC(tch))) { attack = tch; if (GET_ALIGNMENT(FIGHTING(attack)) > 0) { assist = FIGHTING(attack); act("$n screams 'PROTECT THE INNOCENT! CHARGE!'", FALSE, ch, 0, 0, TO_ROOM); hit(ch, attack, TYPE_UNDEFINED); return (TRUE); break; } } } } } return (FALSE); }
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