Re: Multi-Classes

From: Tim R. Yohn (yohnt@southwind.net)
Date: 06/08/96


On Fri, 7 Jun 1996, i9974319 wrote:

[snip]
> not know enough to even begin to come up with a way.  Also has anyone out 
> there put is races?

	Yes, yes, I have put in races, and a racial language system (it
just allows two dwarves to talk to each other and elves can't understand
it :).  Altho I can't make a patch for you on my race system it is very
refined and the addition of a new race only requires making about three
changes and those are very simple (and I always add a new language for the
race so that adds three more changes, but still very simple (I added
gnomes in about 5 minuets and that included thier new language) :).

	Like I said I can't make a patch (my system is in complete
overhaul right now (I'm switching from AD&D style system to Rolemaster,
which I feel has more diversity but makes my code useless on any other
CircleMUD).  But what I could do if you feel up to it is let you see my
race.c and/or lang.c files.  It then only takes a small change to
interpreter.c (the nanny needs to be told to let you select a race) and a
couple additions to structs.h and utils.h.

	I like to feel it's quite a refined system that works well but
like I said my code is hevaily modified and you would have to un-modify it
to make any good usage out of it...

	As for multi-class, I havn't tackled that one yet.  Altho it is in
my near future once my system conversion is complete...

	Boy, this is long... It's time to sleep... Laters...

--
yohnt@southwind.net
Lost?



This archive was generated by hypermail 2b30 : 12/18/00 PST