Yes I would like to take a look at your code, even if it is modified maybe it will give me a place to start. I would really like to have races, I can't believe it was not thought of even in the most simplest form and already in Circle to be added to or modified. Thanks Matthew On Sat, 8 Jun 1996, Tim R. Yohn wrote: > On Fri, 7 Jun 1996, i9974319 wrote: > > [snip] > > not know enough to even begin to come up with a way. Also has anyone out > > there put is races? > > Yes, yes, I have put in races, and a racial language system (it > just allows two dwarves to talk to each other and elves can't understand > it :). Altho I can't make a patch for you on my race system it is very > refined and the addition of a new race only requires making about three > changes and those are very simple (and I always add a new language for the > race so that adds three more changes, but still very simple (I added > gnomes in about 5 minuets and that included thier new language) :). > > Like I said I can't make a patch (my system is in complete > overhaul right now (I'm switching from AD&D style system to Rolemaster, > which I feel has more diversity but makes my code useless on any other > CircleMUD). But what I could do if you feel up to it is let you see my > race.c and/or lang.c files. It then only takes a small change to > interpreter.c (the nanny needs to be told to let you select a race) and a > couple additions to structs.h and utils.h. > > I like to feel it's quite a refined system that works well but > like I said my code is hevaily modified and you would have to un-modify it > to make any good usage out of it... > > As for multi-class, I havn't tackled that one yet. Altho it is in > my near future once my system conversion is complete... > > Boy, this is long... It's time to sleep... Laters... > > -- > yohnt@southwind.net > Lost? > >
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