OOPS! Getting this message back I realized I forget to take something out of the spec_proc that I had added a while back... here's what it shoulda looked like: SPECIAL(guild_guard) { int i; extern int guild_info[][3]; struct char_data *guard = (struct char_data *) me; char *buf = "The guard humiliates you, and blocks your way.\r\n"; char *buf2 = "The guard humiliates $n, and blocks $s way."; if (!IS_MOVE(cmd) || IS_AFFECTED(guard, AFF_BLIND)) return FALSE; if (GET_LEVEL(ch) >= LVL_IMMORT) return FALSE; for (i = 0; guild_info[i][0] != -1; i++) { if ((IS_NPC(ch) || !IS_SET(guild_info[i][0], (1 << GET_CLASS(ch)))) && world[ch->in_room].number == guild_info[i][1] && cmd == guild_info[i][2]) { return TRUE; } } return FALSE; }
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