On Sat, 22 Jun 1996, Linebacker wrote: > Can someone post a simple guideline I can use to add level restrictions > to equipment. Maybe tell me the files involved and etc.. > > I would greatly appreciate it, thanks. > > Chuck You must edit these files: act.informative.c - (+) after items' name which you can't use. act.obj.c - Lots of changes. act.wizard.c - Level in stat and vstat commands. db.c - New object reader (New format in .obj files!). Put the minlevel after wear bitvector. So the line is (see in building.doc, 5.1): <type flag> <extra (effects) bitvector> <wear bitvector> <min. level> spells.c - Change the identify spell. It must show the minlevel of objects. structs.h - New data in obj_flag_data, called: level. utils.h - GET_OBJ_LEVEL macro and dunno what else... If you need more details mail me and I'll send you the code. Iggy
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