On Mon, 24 Jun 1996, Iggy wrote:
> You must edit these files:
>
> act.informative.c - (+) after items' name which you can't use.
I didn't change anything here.
> act.obj.c - Lots of changes.
act.item.c in bpl11.
But I didn't change anything in here either.
> act.wizard.c - Level in stat and vstat commands.
do_stat_object should have what the min_level is
> structs.h - New data in obj_flag_data, called: level.
I just increased values[] one more.
db.c - New object reader (New format in .obj files!). Put
the > minlevel after wear bitvector. So the line is
> (see in building.doc, 5.1): <type flag> <extra
> (effects) bitvector> <wear bitvector> <min. level>
Of you just treat it as 1 more value, and before values are loaded, set
the 5th value to 0, then if that value isn't there it will stay zero (at
least it always has for me, I never went through all the object files and
added the field as 0 and havn't have any problems)
> spells.c - Change the identify spell. It must show the minlevel of
> objects.
Good idea ;)
> utils.h - GET_OBJ_LEVEL macro and dunno what else...
that should be fine...
#define GET_OBJ_MIN_LEVEL(obj) (GET_OBJ_VAL(obj, 4))
and a simple check in handler.c in equip_char() for level:
if (GET_LEVEL(ch) < GET_OBJ_VAL(obj, 4)) {
act("You are not experienced enough to use $p.",
FALSE, ch, obj, 0, TO_CHAR);
obj_to_char(obj, ch);
return;
}
This archive was generated by hypermail 2b30 : 12/18/00 PST