> > you type "cast 'spell'" <like word of recall, say it needs no target>.. > > and it goes Casting: #######, then a few seconds, then Casting: ##### > > etc etc.. like WAIT(ch, PULSE_VIOLENCE); send_to_char ("Casting", nums, > > ch); or something.. ? and each spell have different num of nums? i.e. > > num++ fer every pulse violence, each pulse violence, the nums goes down > > one, and once nums = 0, the spell is cast? thank ye fer any help > > Try again, that made no sense. Especially the last part of that. From > the way I'm reading it, it looks like you want to increase num and have > it decrease at the same time?! WTF are you talking about? Well, I think I understand what he's saying, though it is a little messy...instead of just having it cast 'blah' <target> and it then say Okay, and have the wait after it's cast, have it wait before it's cast and for each wait 'tick' send_to_char "Casting: <spellname>" and after the wait state cast the spell... -josh
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