> > > > you type "cast 'spell'" <like word of recall, say it needs no target>.. > > > and it goes Casting: #######, then a few seconds, then Casting: ##### > > > etc etc.. like WAIT(ch, PULSE_VIOLENCE); send_to_char ("Casting", nums, > > > ch); or something.. ? and each spell have different num of nums? i.e. > > > num++ fer every pulse violence, each pulse violence, the nums goes down > > > one, and once nums = 0, the spell is cast? thank ye fer any help > > > > Try again, that made no sense. Especially the last part of that. From > > the way I'm reading it, it looks like you want to increase num and have > > it decrease at the same time?! WTF are you talking about? > > Well, I think I understand what he's saying, though it is a little > messy...instead of just having it cast 'blah' <target> and it then say > Okay, and have the wait after it's cast, have it wait before it's cast > and for each wait 'tick' send_to_char "Casting: <spellname>" and after > the wait state cast the spell... > > -josh > > I have this spell system implemented on Ebon Mists at 204.181.11.243 8888 / ebonmists.roc.servtech.com 8888 if you wanna stop by, see how it looks, and get an answer or 2 if you'd like as to how I did it. I'm on after 6pm EST (I work :) Hades
This archive was generated by hypermail 2b30 : 12/18/00 PST