>
> > > you type "cast 'spell'" <like word of recall, say it needs no target>..
> > > and it goes Casting: #######, then a few seconds, then Casting: #####
> > > etc etc.. like WAIT(ch, PULSE_VIOLENCE); send_to_char ("Casting", nums,
> > > ch); or something.. ? and each spell have different num of nums? i.e.
> > > num++ fer every pulse violence, each pulse violence, the nums goes down
> > > one, and once nums = 0, the spell is cast? thank ye fer any help
> >
> > Try again, that made no sense. Especially the last part of that. From
> > the way I'm reading it, it looks like you want to increase num and have
> > it decrease at the same time?! WTF are you talking about?
>
> Well, I think I understand what he's saying, though it is a little
> messy...instead of just having it cast 'blah' <target> and it then say
> Okay, and have the wait after it's cast, have it wait before it's cast
> and for each wait 'tick' send_to_char "Casting: <spellname>" and after
> the wait state cast the spell...
>
> -josh
>
>
I have this spell system implemented on Ebon Mists at 204.181.11.243 8888 /
ebonmists.roc.servtech.com 8888 if you wanna stop by, see how it looks, and
get an answer or 2 if you'd like as to how I did it. I'm on after 6pm EST (I
work :)
Hades
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