On Wed, 26 Jun 1996, Scott Clifford wrote: > heya all :) > > I am having the worst time here trying to get the skill scan to work into > my mud :( Is there anybody out there that would be willing to send me aa > copy of a working "do_scan" procedure? I actually ran the thing (over 3.0pl11, not 2.2, as the title suggests) and it ran flawlessly, no need to change the code whatsoever. I did end up changing the command to "sense" and all references for "see" to "sense" in this particular. I thought it'd give more room for more commands, so someone could be able of "sensing" the proximity of a death trap or other stuff. I did have somethings that I wanted to change: Anyone knows a quick hack for the do_scan proc (in the ftp site) so it tells you "You see 2 guards far off east" instead of "You see the guard and the guard far off east"? Also, a quick fix for "scanning" up and down would be wlecome..:) Greets Mythago MythagoMUD 148.207.20.1 4000 (soon to be revamped) --------------------------------------------------------------------------- Eduardo Gutierrez de Oliveira eduo@sparc.ciateq.conacyt.mx Administrador de Internet Internet Administrator Proveedor de Servicio Internet Internet Service Provider CIATEQ, A.C. Centro de Investigacion y Asistencia Tecnica del Estado de Queretaro, A.C. http://sparc.ciateq.conacyt.mx/ ---------------------------------------------------------------------------
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