I have implemented a mulptile attack scheme on my MUD very similiar to the ideas that were posted on here a few days back. However, I am unhappy with it. :( When in combat it will print something like the following: > You slash the cityguard very hard. > You slash the cityguard hard. > The cityguard's attack misses you by a mile. This is because in perform violence the code goes something like: if( FIGHTING(ch) ) hit(ch, FIGHTING(ch), TYPE_UNDEFINED, mod1); Then there is a skill check and then another if( FIGHTING(ch) ) hit(ch, FIGHTING(ch), TYPE_UNDEFINED, mod1); I would like to change it so that the mobiles attack goes in between the two attacks. I.e. a round of combat would look like: > You slash the cityguard very hard. > The cityguard's attack misses you by a mile. > You slash the cityguard hard. I am unsure how to go about doing this however without going in and changing the whole combat scheme. Does anyone have any thoughts or ideas on the matter? -brian aka Haddixx __ -- "Take my advice and go back to the time | Brian Menges you came from. The future isn't what | NASA Ames Research Center it used to be."--G'kar, "The Long Dark" | Mail Stop: N262-2 0__0 | Phone: (415) 604-0069 =============ooO==(__)==Ooo=============| menges@eos.arc.nasa.gov
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