Re: Spell affects

From: Brian Christopher Guilbault (guil9964@nova.gmi.edu)
Date: 06/27/96


On Thu, 27 Jun 1996 linebacker@microlink.net wrote:

> How can I make it so that spell affects (potions/scrolls/etc included) do 
> not accumilate?

Magic.c. In the case for each spell, you will see a line that says:

accum_duration = X

where X is TRUE if it is accumulative and FALSE if it is not. Change it 
to whichever you want. Don't forget to update your help files for players 
who will whine that the gfile says it's accumulative but it really isn't :-)

	-Brian



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Brian Guilbault - GMI Engineering Institute
E-mail: guil9964@gmi.edu, dante@i-55.com
WWW: http://www.gmi.edu/~guil9964
QuarantineMUD: Telnet to exit1.i-55.com 4000
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