Hello: I am not a C coder but _even_ I have added new classes and levels to Zombiemud. 1. grep -i warrior *[ch] >> warrior.stuff 2. vi warrior.stuff 3. look for all the files containing warrior and cut/copy and paste. If you need any other help, please email me directly or get on zombie. Do not cc circle_ml as these topics have been covered 50 times since last summer ( not intended as a flame nic ). Good luck! Tom Dailey Gore - IMP Zombiemud zombie.iglou.com 2150 On Fri, 28 Jun 1996, Melen wrote: > Almost everything you need to change is in class.c. lets see, thac0 > ratings, titles, and a few other things. I expanded my mud to 100 mortal > levels. > > Melen > Allanthya melen.acement.net port 4000 > > On Thu, 27 Jun 1996, Nick wrote: > > > Hello all, > > > > Could someone outline the files/functions that contain code which > > needs to be modified if I change the level structure (such as adding > > 10 more levels or whatever). I know that there are the #defines in > > structs.h (LVL_IMPL, etc.) but I want to make sure that I cover all > > the bases as to avoid any bugs that may arise by changing the levels > > around. It says to refer to coding.doc, but we all know that isn't > > possible...yet. =) > > > > Thanks, > > Hash, one who is currently too tired to think clearly > > >
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