On Thu, 4 Jul 1996, James Rutledge wrote: > In order to add levels, you need to change code in class.c and the > more obvious structs.h. In class.c you'll need to add new THAC0 > values for all the levels (probably need to re-balance the stock > values also), and add the experience table stuff to the titles[][] > array. The stock code always uses the LVL_xxxx defines, so you should > not have to change anything else. Try and always use those defines, > because you'll be thankful later when you want change level stuff > again. magic.c, constants.c and all files which contain a level based skill or spell should be changed also. Iggy
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