I went into the file structs.h and changed the #define LVL_xxx levels around a bit... above these there is a little reminder, /* * **DO**NOT** blindly change the number of levels in your MUD merely by * changing these numbers and without changing the rest of the code to match. * Other changes throughout the code are required. See coding.doc for * details. */ now, I went through the rest of the code, and looked for more code refering to te God levels, but found none (excluding interpriter.c and autowiz.c) so I compiled with no errors. I then erased my player base, so I could boot-up with the new levels in place, and so the mud would automatically make me a new imp char. All goes fine until I pick my class... it crashes the mud, and dumps core, with no error in the syslogs... help! SLiVER
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