d/l the oasisOLC source... look in oedit.c .. it has some code that is in a single function for creating a new object (which filles in all the blanks with defaults ..like name:unfinished object etc) heh or even better.... just install OasisOLC available at ftp.circlemud.org or ftp2.circlemud.org On Thu, 4 Jul 1996, Nick wrote: > > Hello again > > About a week ago I posted a request similar to this one in which I included > code that I made for a certain function (explained below) that I needed someone > to find a bug in. Basically, the situation is this: I need a function (which > I called 'add') that when you do something like 'add obj 15' would add (Create) > a new object with a VNUM of 15. The code that I wrote would create a blank > object in your inventory and would claim to add successfully, but there was a > problem - when i tried to 'load obj 15' after i created it, it claimed there > was no such object. So, after spending hours trying different solutions, I > gave up. (I don't want to install Obuild or Oasis or anything, I just need > this one little section of it.) I did look at obuild/oasis, but the method > that they used was almost exactly like mine... can someone tell me how to make > a new object register as a real_object? If you want to see my code that I have > so far, ask and I'll post it so you can analyze it. =) > > thanks again >
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