At 04:20 PM 7/4/96 -0700, you wrote: >Are there any documents or code snippits out there for the two folowing subjects: > >Remort classes: Once a player gets to the immortal level (level 31) and wants to >continue playing as a mortal, he or she can 'remort' to a previously unavailable class? Sorry still trying to mouch that code :) >DoubleHit: A skill for warriors that allows him to hit more then once a round, I have >also seen this as a spell called 'haste'. Does anyone know where I can get docs or code "Second attack skill" :) after this line in fight.c: extern struct dex_app_type dex_app[]; /* */ /* insert skill check and haste check here */ /* */ if(IS_AFFECTED(ch, AFF_HASTE)) round += 1; if (IS_NPC(ch)){ for(j = 0; j < ((int)(GET_LEVEL(ch)/10)); j++){ percent1 = ((10 - (GET_AC(victim) / 10)) << 1) + number(1, 101); /* 101% $ if (percent1 <= 30) round++;} } else percent = ((10 - (GET_AC(victim) / 10)) << 1) + number(1, 101); /*101% is a prob = GET_SKILL(ch, SKILL_SECOND_ATTACK); if (prob >= percent) round += 1; >snippits for these two things? Also in the doublehit thing, if you have double hit, and >'haste' on, you hit 3 times a round? Haste: ACAST(cast_haste) { switch (type) { case SPELL_TYPE_SPELL: spell_haste(level, ch, victim, 0); break; case SPELL_TYPE_POTION: spell_haste(level, ch, ch, 0); break; case SPELL_TYPE_SCROLL: if (tar_obj) return; if (!victim) victim = ch; spell_haste(level, ch, victim, 0); break; case SPELL_TYPE_WAND: if (tar_obj) return; spell_haste(level, ch, victim, 0); break; case SPELL_TYPE_STAFF: for (victim = world[ch->in_room].people ; victim ; victim = victim->next_in_room) if (victim != ch) spell_haste(level, ch, victim, 0); break; default : log("SYSERR: Serious screw-up in haste!"); break; } } >thanks, > >SLiVER > Well that is what i use on 2.2 hope it help :) just put haste defined and in fight.c it will be added :) Malcor
This archive was generated by hypermail 2b30 : 12/07/00 PST