This isn't really formal code, but should give you an idea on how to do it. In the main mob's proc, have something like this : (it may be buggy, this is just on the fly): #define helper1 500 #define helper2 501 #define helper3 502 /* define the vnums for 3 helper mobs who should be in room */ if (FIGHTING(ch) == NULL) return; /* okay, we know the mob is fighting somebody put in your own target-modding stuff here, then when you know who your victim is, use do_assist() to make the helper mob(s) assist the main. one. Look at the definition for ACMD() funcs to see how to call it, or look up a stock spec_proc like Puff (uses do_say) */ That should give you enough info to do it.. Not hard at all.. -james- On Sat, 6 Jul 1996, Wu Tang Clan wrote: > Anyone have or seen a proc that does the following > > There are 5 mobs in a room One Main Mob and 4 helper mobs > if you attack one of the helper mobs nothing happens, but if you > attack the main mob the helper mobs assist him... > > > Thanks Wutang > > > >
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