On Mon, 8 Jul 1996, Sliver wrote: > hit(ch, FIGHTING(ch), TYPE_UNDEFINED); > if((GET_SKILL(ch, SKILL_SECOND_ATTACK) > 0)) { > if(GET_SKILL(ch, SKILL_SECOND_ATTACK) > number(1,200)-5*GET_LEVEL(ch) ) > hit(ch, FIGHTING(ch), TYPE_UNDEFINED); > } > if(IS_AFFECTED(ch,AFF_HASTE)) { > hit(ch, FIGHTING(ch), TYPE_UNDEFINED); > } > second of all, with this code, whenever I fight while affected by haste, or the > second_attack skill, the mud crashes, with no errors in the syslog. Well, I beleave you've run across the most common problem of the implementors adding multible attacks :) The reason for your crash(es) is, that normaly the perform_violence routine checks for sanity checks at the START of perform_violence() to check if the person is fighting and stuff like that. This is not done on your seccond and/or haste attack, and thus, if you kill the mob in your first hit, you will be 'hitting' a mob thats been killed BEFORE you make the sanity checks again... (does it make any sense to you ? *grin*). Anyway, just add if (FIGHTING(ch)) before all the hit()'s you added, and it won't crash... simple and easy :) Regards, Con. d. -- Rasmus Rønlev DOEK'94 WWW: http://www.econ.cbs.dk/people/raro94ab Student instructor MUD: exiled.mud.circlemud.org 5000 199.199.16.100 5000 Student, B.Sc in Computer Science and Business Administration.
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