> This probably sounds like a couple of really simple questions to you > veterans... > Eh shonney? I can't hear you, my hearing aide isn't plugged in! Heh heh. :) > 1.What sort of coding changes would I have to make have particular events > occur after a social is performed? > i. a player "kisses" a frog and a key appears in the room. > ii. the player "kisses" the frog and gains experience for it. I would think that you would need to make a spec proc for the mob/room that responds to the actions of the characters. I am not sure how to do that yet, I am a little rusty, and not in a thinking mood right now. (Herr mother thinks that if she can't control my religion, she'll control something else) ------------------------------------------------------------------ Ryan A.J. Biggs email-ae744@freenet.toronto.on.ca Doppleganger, Charon the Boatman and member of Dieties Anonymous Owner of a 100% organic wibble and Plasma lamp, and rubber chicken Keeper of the sacred butcher knife and the Cloak of Shadows Compiler of the Net.Psionics.Handbook ------------------------------------------------------------------
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