problem with gold in houses not surviving a reboot

From: Casper Lund (ncl@mailhost.net)
Date: 07/13/96


I have a small problem with player houses on a circle build 11 mud.
When money are dropped in a house, the mud is shut down and booted
again I get a syslog error saying:

Sat Jul 13 23:51:10 :: SYSERR: Illegal value(s) passed to obj_to_room

I'm positive it's the money thats the problem as all other items load
perfectly.. Money just disappear, never to be seen again. Is this an
error in the standard circle or is it something with my codebase (in
that case I'm confused since I havn't changed a bit in the house.c
code)?

Thanks! :)


--
Casper Lund
ncl@mailhost.net
//Incoming mail forwarded via the PObox II remailer



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