On Sun, 14 Jul 1996, Sammy wrote: > On Sat, 13 Jul 1996, Casper Lund wrote: > > > I have a small problem with player houses on a circle build 11 mud. > > When money are dropped in a house, the mud is shut down and booted > > again I get a syslog error saying: > > > > Sat Jul 13 23:51:10 :: SYSERR: Illegal value(s) passed to obj_to_room > > > > I'm positive it's the money thats the problem as all other items load > > perfectly.. Money just disappear, never to be seen again. Is this an > > error in the standard circle or is it something with my codebase (in > > that case I'm confused since I havn't changed a bit in the house.c > > code)? > > I think the problem is that gold is treated pretty much like corpses. > It;s created as a temporary object, probably with a vnum of 0. So it > saves as object 0, but when the house tris to load, that object is > invalid so you get the syserr and the gold is no longer in the house. > > Solution? Tell your tenants not to leave gold around the house :) > > Sam > You're right Sam. Gold is treated as (-1) obj. You ever log imms ;). Gore - IMP Zombiemud zombie.iglou.com 2150
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