> Next does anyone have the code that combines junk and drop, which allows > newbie eq to be instantly junk when it is dropped... Ok, as promised, here it is... In act.obj.c (or act.item.c in patch 11) Add this if (IS_OBJ_STAT(obj, ITEM_NEWBIE)) mode = SCMD_JUNK; just before switch (mode) { in function perform_drop THen, just add in a #define ITEM_NEWBIE in the structs.h and make all newbie eq of that type. Now, wasn't that simple? ------------------------------------------------------------------ Ryan A.J. Biggs email-ae744@freenet.toronto.on.ca Doppleganger, Charon the Boatman and member of Dieties Anonymous Owner of a 100% organic wibble and Plasma lamp, and rubber chicken Keeper of the sacred butcher knife and the Cloak of Shadows Compiler of the Net.Psionics.Handbook ------------------------------------------------------------------
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