It will be a few weeks before I can get MSVC++ Version 4.0 to compile the code under Windows 95/NT but in the mean time I'm trying to build under Version 1.0. It doesn't compile because it doesn't support the long file names. How much of an effort would it take to rename all the files and references so they are all in the 8.3 naming system so it will compile...*and* if I do rename them all, *will it compile at all*? Has anyone tried it? Please give me some advice...and for all of you who will say get UNIX, don't bother, I'll stick with NT thanks ;P ------------------------------------------ Michael Prior: shadows@magna.com.au \ --======= Helleth =====<O===O / PriorNet Pty. Ltd Sydney, Australia From goamkows@janeway.geog.scarolina.edu Mon, 15 Jul 96 9:06:03 EDT X-SystemInfo: MyE-Mail: EMail X-Message-No: 2447 (database) From: the count <goamkows@janeway.geog.scarolina.edu> To: circle <circle@pvv.ntnu.no> Subject: instant death Date: Mon, 15 Jul 96 09:06:00 Message-ID: <CMM.0.90.0.837435963.goamkows@janeway.geog.sc.edu> X-POP3-Rcpt: lk4150@per Return-Path: owner-circle@pvv.ntnu.no Received: from flipper.pvv.ntnu.no (43@flipper.pvv.ntnu.no [129.241.210.200]) by per.cybercity.dk (8.6.12/8.6.12) with ESMTP id PAA29057 for <lk4150@krull.dk>; Mon, 15 Jul 1996 15:09:18 +0200 Received: (from majordomo@localhost) by flipper.pvv.ntnu.no (8.7.5/8.6.12) id PAA04628 for circle-outgoing; Mon, 15 Jul 1996 15:01:50 +0200 Received: from otis.cla.sc.edu (otis.cla.sc.edu [129.252.1.2]) by flipper.pvv.ntnu.no (8.7.5/8.6.12) with SMTP id PAA04619 for <circle@pvv.ntnu.no>; Mon, 15 Jul 1996 15:01:35 +0200 Received: from kirk.geog.sc.edu by otis.cla.sc.edu (4.1/SMI-4.1)id AA02198; Mon, 15 Jul 96 09:01:32 EDT Received: from janeway.geog.sc.edu by kirk.geog.sc.edu (4.1/SMI-4.1)id AA14246; Mon, 15 Jul 96 07:58:00 EDT Sender: owner-circle@pvv.ntnu.no Precedence: bulk :P Well whomever this was who write the original message I couldn't reply to :P him. I apologize for spamming the whole list, but here it is anyways. yeah, my server is screwy like that ;P (you gotta manually change the .scarolina to .sc in the reply-to address - i've complained about it to our sysop, but nothing has been done so far) :P Not quitre sure about the way you are doing it, however, this is how I :P would do it. :P :P Grep for the code for ticks. Everytime it updates a tick, put a search :P in to check ALL the players currently in the game and if the player is :P CLASS_DEMON (or whatever) and alignment is more than X then raw_kill. well, since i intentionally have a low player cap, i guess that wouldn't be much of a problem. only, now i've got a new problem :O do_kill seems to suddenly have stopped working :( all i did was the check to kill good demons, and the do_kill function no longer works... *sigh* now i have to check every call of kill in every file in the mud :( (i guess the interpreter is probably the best place to start) [snip]
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