> Basically, I want to have a mob/'guild' of mobs who will check every so > often, and if someone has the P-theif flag set (or I'll put that in, too, > since it doesn't seem to be working right) then the mob will start > hunting the PC in question. Hmmm...you could work that into the cityguards too. > I saw something like this on a Diku years ago, as a group of mobs called > the Huntresses, and I loved it. Sadly, I don't remember the MUDs name, > or if it was stock Diku (I'd think not), so I can't just look at that > source. I like the idea! If you can't find one, do not be discouraged, I think that I will work on one myself. > Has anyone implemented a system like I described above? I like to get > other people's thoughts before I dive into something, in case they see > things in a different way. Doing that saved me a lot of trouble when I > put in my zone command, and the players dig it much. Not yet, but you gave me an idea for another little bit of fun...hired mob assassins. YOu hire a mob to kill a player. As you can guess, this one could create some interesting fun. ------------------------------------------------------------------ Ryan A.J. Biggs email-ae744@freenet.toronto.on.ca Doppleganger, Charon the Boatman and member of Dieties Anonymous Owner of a 100% organic wibble and Plasma lamp, and rubber chicken Keeper of the sacred butcher knife and the Cloak of Shadows Compiler of the Net.Psionics.Handbook ------------------------------------------------------------------
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