I am trying to work on a system where ewhen a mob is hunting a player, and a door gets in the way, the mob will a>try and pick the door, b> cast a spell to get through the door, or c> just open it. Any ideas on how to do this? (my mobs will have skills, so it will be a matter of forcing the mob to do a command) Next, I am alkso trying to implement it so that if a mob hits a piece of land it can't travel on (water, air, etc) that it will try and get there somehow (nothing elaborate as hunting down someeone to buy a boat from, but at least spells) I found that was a problem once when I had 5-6 mobs chasing me around the MUD, and I travelled around the Midgaard river, they never followed, and never stopped tracking me. (And having every King on the MUD chasing you is kinda fun (Minos, Welmar, Black & White Chess)) Also, a little question about tracking and hunting. If a mob finds a trail to a player with a NOTRACK room in between, does the algorithm search for a new route? ------------------------------------------------------------------ Ryan A.J. Biggs email-ae744@freenet.toronto.on.ca Doppleganger, Charon the Boatman and member of Dieties Anonymous Owner of a 100% organic wibble and Plasma lamp, and rubber chicken Keeper of the sacred butcher knife and the Cloak of Shadows Compiler of the Net.Psionics.Handbook ------------------------------------------------------------------
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