Ok, I am removing ROOM_DEATH types and replacing them with ROOM_DAMAGE types (stop your gasping, I'm gonna explain myself) but I know that the only way to call damage() is with both a victim and an attacker. Now, unless someone can give me a way around this, how can I modify it so that if the victim=attacker, that it will not give a "<your name> hits you hard" message, but a "You are hit hard" message. This will also be useful for other little things. Now, the reason for ROOM_DAMAGE....if a DT is one that burns, what happens if a player can resist fire? If the DT is falling, what is the player can fly? I am going to make it so that you can resist, or even avoid damage altogether if you have good protection. This will make it a littl more realistic, and add aan element of difficulty if you need to attack a mob with a specific type of damage. ------------------------------------------------------------------ Ryan A.J. Biggs email-ae744@freenet.toronto.on.ca Doppleganger, Charon the Boatman and member of Dieties Anonymous Owner of a 100% organic wibble and Plasma lamp, and rubber chicken Keeper of the sacred butcher knife and the Cloak of Shadows Compiler of the Net.Psionics.Handbook ------------------------------------------------------------------
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