Why would I multiply instead of dividing? It needs to be divided otherwise you come up with some insane # of astrisks. look at it this way; say you have a persont with 1000/1000 HP (a god) okay to show his life meter it would go like this with your formula. 1000/50 = 20 kay now say he has full health that's 1000 * 20 = # of astrisks however, that's not fifty that's 20000 now let's look at it a different way; 1000/50 = 20 1000/20 = 50 that works (in theory) that SHOULD work for any hit point person, but it doesnt look; 40/50 = .8 40/.8 = 50 All I need to put in is to say that if the number is less that 1 then make it 1 how do I go about that? and is that a good idea? On Tue, 23 Jul 1996, Chris Dickey wrote: > > > In this line: > > > GET_HPR(ch) = (GET_MAX_HIT(ch) / 50) > > if a player's max hps are less than 50, the result will be 0 and the same > holds for the other. The error you're getting is the result of > dividing by 0, a big no-no. Might wanna do something like: > > float val; > /* find the ratio of max_hit / 50 */ > val = GET_MAX_HIT(ch) / 50; > /* here you wanna multiply, not divide by the val */ > ASTERISK(ch) = GET_HIT(ch) * val; > > > Christopher > (awake@dcci.com) > ******************************************************************************* Adam Days a.k.a ** "Being an Outcast is only a frame of mind Drizzt Do'Urden ** and not something that is placed upon Unholy Lands <164.116.34.2 4000> ** you." -Adam Days *******************************************************************************
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