On Tue, 23 Jul 1996, Adam Days wrote: > These are the three things I'm using for the life bar. > GET_HPR(ch) = (GET_MAX_HIT(ch) / 50) > then, > ASTERISK(ch) = (GET_HIT(ch) / GET_HPR(ch)) > Now shouldn't those work? > Why wouuld a lower level character make it crash, is it because of their > lower hit points? If their max hp is less than 25 then GET_HPR(ch) is probably rounding down to 0, so ASTERISK(ch) is attempting to divide by 0. THis is a bad thing :) Sam
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