Personally, I wouldn't bother with switching the zone it is in, unless you had to. I'd just randomize the room exits. -james- On Wed, 24 Jul 1996, Mark McArthey wrote: > Hi all, > > I'm looking to create a room that will randomly load in a different zone > everytime the mud loads. Also, when a certain event occurs, this room > will, once again, be able to move to another location. Apart from the > initial problem of finding out how to 'randomly' load a room, I am also > wondering how I can locate an available position within the mud to place > this room. > > Does anyone have some suggestions or places to begin looking in the code? > > I'd much appreciate the pointers! > > Mark McArthey ` _ , ' > mcarthey@execpc.com - (o)o) - > -----------------------ooO'(_)--Ooo- > >
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