I dont think the point here is whether or not someone knows C or not. When I first started messing around with mud code I didn't know any programming languages at all. Someone I knew gave me a couple pointers on how to fix come compiling errors on Envy 1.0 and I started changing stuff. Eventually I bought a book but before that I started from scratch again several times. Know, I am proud to say I can fluently read/write the C language and I probably would never have learned if I didn't try to code muds but... The real point should be that there is too many mediocre muds out there. As it is pointed out in one of the documents that come with stock circle, you shouldn't just run an out of the box circle. I actually find it hard to beleive how many people I have found that are content with playing muds that have a few added weapons and color from stock. The same with Imps who envision that as their dream mud. Alot of starting Imps seem to not want to work at Implementing at all, they just want a mud they can power trip on and do whatever they want. Basically, the moral of this story is, if you don't want to work at the source and make it something original and interesting, don't bother there are already enough muds out there like that. But, if you do really _want_ to make something new and exciting, you should try even if you don't know C, but try to do it on your own. Hours of frustration are the only thing that will help you _learn_ to do it. I don't know about anyone else, but I take pride in my work and when my MUD finds a site, I hope people will come and look and see it and say "Hey, thats cool." or "Wow, never seen that before." and play because they they find it interesting. Chris +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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