Re: [Circle] Re: Just an observation

From: Ground Zero Enterprises (zero@baker.cnw.com)
Date: 07/25/96


I dont think the point here is whether or not someone knows C or not.  
When I first started messing around with mud code I didn't know any 
programming languages at all.  Someone I knew gave me a couple pointers 
on how to fix come compiling errors on Envy 1.0 and I started changing 
stuff.  Eventually I bought a book but before that I started from scratch 
again several times.  Know, I am proud to say I can fluently read/write 
the C language and I probably would never have learned if I didn't try to 
code muds but...

The real point should be that there is too many mediocre muds out there.  
As it is pointed out in one of the documents that come with stock circle, 
you shouldn't just run an out of the box circle.  I actually find it hard 
to beleive how many people I have found that are content with playing 
muds that have a few added weapons and color from stock.  The same with 
Imps who envision that as their dream mud.  Alot of starting Imps seem to 
not want to work at Implementing at all, they just want a mud they can 
power trip on and do whatever they want.  

Basically, the moral of this story is, if you don't want to work at the 
source and make it something original and interesting, don't bother there 
are already enough muds out there like that.  But, if you do really 
_want_ to make something new and exciting, you should try even if you 
don't know C, but try to do it on your own.  Hours of frustration are the 
only thing that will help you _learn_ to do it.

I don't know about anyone else, but I take pride in my work and when my 
MUD finds a site, I hope people will come and look and see it and say 
"Hey, thats cool." or "Wow, never seen that before." and play because 
they they find it interesting.

Chris 
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