If all you need to do is identify if the object is a corpse or not why not check for the corpse identifier flag (or whatever it is called) object value #3 instead of keywords? if(GET_OBJ_VAL(obj, 3) == 1) then its a corpse much simplier and then players can use any of keywords for the corpse. -Brian On Jul 26, 11:17am, Linebacker wrote: > Subject: [Circle] Check for string in do_bury > I am adding a do_bury command similiar to sacrifice on > most muds. > > It works fine excepts I need a check to make sure > the arg is 'corpse' > > How would I code a check for this, I have tried stuff life > > if (arg != 'corpse') > > if (arg != item_to_bury) > where item_to_bury is a const char [] > > And several other vaiations of this but I keep > getting warnings. > > I just want a simple check so that players must > enter corpse, or the function reutrns. > > Right now players can 'bury' any container. > > Thanks; > > Chuck > >-- End of excerpt from Linebacker -- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Haddixx | -=-=-Implementor of Avalanche MUD-=-=- | + Brian M. Menges + Running at: 143.207.31.45 8000 + | haddixx@megamed.com | Web Page: http://www.megamed.com/~haddixx | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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