I am trying to implement a generic special procedure to handle falling/transportation traps. And have hit a stumbling block. I want the trap to trigger off a command that a character types like, 'open' or 'close' or whatever it could be anything. The problem is that the trap never gets activated. Here is what I have: ---DEFINITIONS--- struct t_trap { int room; /* Room of trap occurance */ char *command; /* Command to activate trap */ int new_room; /* Room character is trasported to */ int type; /* Type of trap */ }; struct t_trap tran_trap[(NUM_T_TRAPS + 1)] = { { 908, "open", 1014, TT_SLIDE}, { 913, "close", 1014, TT_TELE }, /* this must go last -- add new traps above! */ {-1, "\n", -1, -1} }; The way it is supposed to work is that if a player is in room 908 and types 'open' then they will be transported to room 1014 with the message that accompanies trap type SLIDE. However, if I am in room 908 and type 'open' all I get is: Open what? Here is the procedure (albiet unfinished): SPECIAL(transport_trap) { int i; if(!argument) return FALSE; for (i = 0; tran_trap[i].room != -1; i++) { if(world[ch->in_room].number == tran_trap[i].room) { if(!strcmp(argument, tran_trap[i].command)) { switch(tran_trap[i].type) { case TT_TRAPDOOR: case TT_SLIDE: send_to_char("You fall into a trap.",ch); char_from_room(ch); char_to_room(ch, (real_room(tran_trap[i].new_room))); break; default: break; } return TRUE; } } } return FALSE; } Can anyone help me find out what is wrong with this procedure and why it doesn't recognize the trigger command? -Haddixx -- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Haddixx | -=-=-Implementor of Avalanche MUD-=-=- | + Brian M. Menges + Running at: 143.207.31.45 8000 + | haddixx@megamed.com | Web Page: http://www.megamed.com/~haddixx | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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