Haddixx wrote: > > I am trying to implement a generic special procedure to handle > falling/transportation traps. And have hit a stumbling block. I want > the trap to trigger off a command that a character types like, 'open' > or 'close' or whatever it could be anything. The problem is that the > trap never gets activated. Here is what I have: > I don't know if this helps or would be efficient but couldn't you check in ACMD(do_open) and/or ACMD(do_close) to see if container or door is a trap? if so then call trap function, if not go on with rest of structure? John +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/07/00 PST